Visibility controls how far ahead 3D elements, like riders, are shown on your route.
It’s an optional setting, but adjusting it can improve realism and help resolve visual issues.
What visibility affects
By managing visibility distance, you can:
- Prevent visual conflicts with real-world footage.
- Improve how 3D elements blend into the environment.
- Reduce glitches like clipping or objects showing through obstacles.
Main tools and setup
Set visibility distance | Visibility distance defines how far ahead objects are visible from your current position on the route. At the start of your route, set the visibility distance to the maximum possible value. For example, start with a long visibility range of 200m or more. This creates a consistent baseline and helps maintain a stable, realistic experience. |
Reduce visibility | Reduce visibility only to
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Use masking objects | Masking objects are a powerful way to fix visibility issues without reducing overall distance.
How to use masking objects:
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Helpful controls: | |
Animation mode | Pulls the selected section toward a chosen reference profile. |
Hold camera distance | Useful for objects moving in the same direction as the camera, like cars. |
Hide outside range | Automatically hides the mask before the first and after the last keyframe. |
Keyboard controls | Use arrow keys, together with Ctrl key for finer adjustments. |
Best practices
- Start with maximum visibility and only reduce it where needed.
- Use masking instead of lowering visibility whenever possible.
Masking is especially useful when you want to keep a long visibility distance but still hide specific visual conflicts. - Take time to refine animations for smooth, realistic results.
While reviewing your route, watch for common issues:
- Riders appearing through trees, buildings, or traffic.
- Clipping or transparency glitches, especially in corners or curves.